Top Tool Tuesday :: Texturelabs

The psychic tendrils are out this morning, People. They’re grabbing at everything. The election, the existential dread, the fact that I have to figure out what to write about today. And then I remembered. Texturelabs.

Yeah. Texturelabs.org. Everything is content, People. Everything. And if you’re making content, video, thumbnails, some kind of visual thing to slap on the internet so the algorithm doesn’t forget you exist, you need texture. Not the philosophical kind. The actual, physical-looking kind. The grime. The grit. The “this image wasn’t just born in a soulless digital void” kind.

That’s what this site is. Texturelabs.org. The site is just… it’s a treasure trove. Grunge. Paper. Ink splatters. Weathered fabric. Halftone dots. The kind of stuff that makes a flat JPEG look like it’s been sitting in a damp basement for twenty years, which frankly is how most of my best work looks anyway. You can get textures in sizes up to like 10,000 pixels wide. You can use them commercially. You don’t even have to credit him, though you absolutely should, you monster.

I don’t know, People. Maybe I’m just projecting. Maybe I’m just tired of the daily garbage churn of my own insecurity and shame, and I’m looking for something, anything, that feels simple and honest and useful. Maybe texture is just texture. But if you’re out there making something, and it looks too clean, too digital, too much like it was born yesterday and has never known pain… go to Texturelabs. Grab a grunge layer. Slap it on. Make it look like it’s lived a little.

Because everything’s content. And content should look like it’s been through some stuff. TextureLabs.org


Digital Marketing for Creatives and The 21 Marketing Lies Creatives Tell Themselves are both still availabe on Amazon. Both books are designed to help you create a marketing system that allows you to market effectively without sucking huge amounts of time that you could have used to create something. And what creative doesn’t want that?


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